composer & sound designer
Chris Kohler
Welcome!
As a dedicated composer and sound designer for games
I help game developers bring their ideas to life.
Game Music
Orchestral Adventure
‘Soaring Through the Skies’
Epic Combat
‘Battle’ from VRizzards
8-Bit and Energetic
‘Droppy and Grillo’ from Drippy Drops
Tragic Fantasy Hero
‘Sun & Moon’
Dark and Mysterious
‘Menu Theme’ from Project Waldkauz
Casual and Chill
‘Lobby Theme’ from Play x Discuss: Women in Science
Sound Design
Game Audio Implementation
In addition to creating music and sound design for your game, I can also handle implementation directly into your game engine. I often use middleware tools like FMOD or Wwise because they’re powerful, flexible, and cost-effective solutions. These tools integrate seamlessly with popular engines like Unity, Unreal, and Godot, ensuring your audio works exactly as intended.
Hi, I’m Chris Kohler, a freelance game composer and sound designer based in Munich, Germany. I create music and sound that feel like they truly belong to the worlds developers create, bringing out every game’s unique personality.
I collaborate with developers worldwide, combining memorable themes, detailed soundscapes, and smooth implementation to ensure everything sounds just right. My goal is simple: to help your game sound its best and create an experience players won’t forget.
Reviews from my clients
We worked on the implementation with a lot of joy and motivation – and you can feel that in the result, which perfectly complements my vision.
It’s no coincidence that Mindlock – The Apartment was recognized for its attention to detail and presentation at the German Dev Days 2025 – including the award for Best Sound.
Even though the levels weren’t finished yet, he was able to capture the vibe very well based on our descriptions. He also handled delays in our game’s production really well.
Thanks to his quick drafts, we were able to make adjustments quickly whenever needed.
We’re super happy with the result—it even exceeded our expectations. We’d gladly work with him again anytime.