composer & sound designer

Chris Kohler

Welcome!
As a dedicated composer and sound designer for games
I help game developers bring their ideas to life.

Game Music

Orchestral Opening
‘Main Theme’ from The Arcane History Channel

Epic Combat
‘Battle’ from VRizzards

8-Bit and Energetic
‘Droppy and Grillo’ from Drippy Drops

Grand Magic Fantasy
‘The Hidden Library’ from Between Worlds

Dark and Mysterious
‘Menu Theme’ from Project Waldkauz

Casual and Chill
‘Lobby Theme’ from Play x Discuss: Women in Science

Sound Design

Game Audio Implementation

In addition to creating music and sound design for your game, I can also handle implementation directly into your game engine. I often use middleware tools like FMOD or Wwise because they’re powerful, flexible, and cost-effective solutions. These tools integrate seamlessly with popular engines like Unity, Unreal, and Godot, ensuring your audio works exactly as intended.

Hi, I’m Chris Kohler, a freelance game composer and sound designer based in Munich, Germany. I create music and sound that feel like they truly belong to the worlds developers create, bringing out every game’s unique personality.

I collaborate with developers worldwide, combining memorable themes, detailed soundscapes, and smooth implementation to ensure everything sounds just right. My goal is simple: to help your game sound its best and create an experience players won’t forget.

Projects (Selection)

See more projects here.

Everything Game Audio

Whether you need music, sound design, audio implementation, or all of the above, I provide complete audio solutions for games.

Let’s discuss how I can help bring your project to life!