composer & sound designer

Chris Kohler

Welcome!
As a dedicated composer and sound designer for games 
I help game developers bring their ideas to life.

game music

Orchestral Opening
‘Main Theme’ from The Arcane History Channel

Epic Combat
‘Battle’ from VRizzards

8-Bit and Energetic
‘Droppy and Grillo’ from Drippy Drops

Grand Magic Fantasy
‘The Hidden Library’ from Between Worlds

Dark and Mysterious
‘Menu Theme’ from Project Waldkauz

Casual and Chill
‘Lobby Theme’ from Play x Discuss: Women in Science

sound design

game audio implementation

In addition to providing music and sound design for your game, I also offer to implement music and sounds directly into your game engine. I usually use middleware software like FMOD or Wwise, because they are cost effective and powerfull tools. Both work well with the popular game engines Unity, Unreal and Godot.

Hello, I’m Chris Kohler, a freelance game composer & sound designer from Munich, Germany. My passion lies in helping game developers bring their unique visions to life.

With years of professional experience in music composition and production, I’ve collaborated with clients worldwide. Whether crafting captivating melodies or orchestrating grand symphonic music, my commitment to professionalism guarantees the highest level of quality for your project.

projects (selection)

Everything Game Audio

Whether you’re in need of music, sound design, audio implementation or all of the above – I offer a complete game audio solution.
Let’s talk about what your project requires!