composer & sound designer
Chris Kohler
game music
Orchestral Opening
‘Main Theme’ from The Arcane History Channel
Epic Combat
‘Battle’ from VRizzards
8-Bit and Energetic
‘Droppy and Grillo’ from Drippy Drops
Grand Magic Fantasy
‘The Hidden Library’ from Between Worlds
Dark and Mysterious
‘Menu Theme’ from Project Waldkauz
Casual and Chill
‘Lobby Theme’ from Play x Discuss: Women in Science
sound design
game audio implementation
In addition to providing music and sound design for your game, I also offer to implement music and sounds directly into your game engine. I usually use middleware software like FMOD or Wwise, because they are cost effective and powerfull tools. Both work well with the popular game engines Unity, Unreal and Godot.
Hello, I’m Chris Kohler, a freelance game composer & sound designer from Munich, Germany. My passion lies in helping game developers bring their unique visions to life.
With years of professional experience in music composition and production, I’ve collaborated with clients worldwide. Whether crafting captivating melodies or orchestrating grand symphonic music, my commitment to professionalism guarantees the highest level of quality for your project.
Everything Game Audio
Whether you’re in need of music, sound design, audio implementation or all of the above – I offer a complete game audio solution.
Let’s talk about what your project requires!